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Entrancex Systems
IT Solutions & Design

Design Experiences That Actually Work

We teach UX design through real projects and direct mentorship. No fluff, no theory-only lessons—just practical skills that companies need right now.

View Our Programs

Two Paths, One Goal

Traditional UX Courses

Most programs focus heavily on theory and isolated exercises. Students often struggle to connect classroom learning with real workplace challenges.

  • Generic portfolio projects
  • Limited industry feedback
  • Theoretical frameworks
  • One-size-fits-all approach

Entrancex Method

We partner with actual companies to provide live project experience. Our students work on real problems with direct access to industry professionals.

  • Live client projects
  • Weekly mentor sessions
  • Industry-standard tools
  • Personalized career guidance

Your Development Journey

1

Foundation Building

Master user research, information architecture, and design thinking through hands-on workshops. You'll conduct real interviews and create user personas based on actual data.

2

Live Project Assignment

Get matched with a company project that fits your skill level. Work directly with product managers and developers to understand real constraints and requirements.

3

Iterative Design Process

Create wireframes, prototypes, and conduct usability testing with actual users. Learn to handle feedback, iterate quickly, and defend design decisions with data.

4

Portfolio Development

Document your process, challenges, and solutions from real projects. Create case studies that demonstrate problem-solving skills employers actually want to see.

Common Questions

Here's what people usually want to know about our approach to UX education.

How do you match students with real projects?
We work with a network of partner companies who provide ongoing projects suitable for learning. These range from small startups needing user research to established companies exploring new features. We match based on your current skills and career interests.
What if I have no design background?
Many of our best graduates came from completely different fields. We've had successful transitions from accounting, teaching, engineering, and retail management. The key is curiosity about user behavior and willingness to learn through doing.
How much time should I expect to invest?
Most students spend 15-20 hours per week over 8 months. This includes mentor sessions, project work, and skill-building exercises. We designed the schedule for people balancing other commitments.
What tools and software will I learn?
You'll work with industry standards: Figma for design, Miro for collaboration, Hotjar for user testing, and various research tools. We focus on tools that companies actually use rather than academic software.

Learn From Active Practitioners

Our mentors work at companies like Spotify, Monzo, and the BBC. They bring current industry challenges directly into your learning experience.

Kieran Blackwood, Lead UX Designer

Kieran Blackwood

Lead UX Designer, Monzo Bank

8 years designing fintech products, specialist in mobile-first experiences

Our Teaching Philosophy

01

Context First

Every design decision starts with understanding business constraints and user needs in real situations.

02

Rapid Iteration

Learn to test ideas quickly, fail early, and iterate based on actual user feedback rather than assumptions.

03

Cross-functional Collaboration

Work alongside developers, product managers, and stakeholders to understand how design fits into the bigger picture.

04

Measurable Impact

Focus on designs that solve real problems and can be measured through user behavior and business metrics.